Zheng Wei

KAIST Interaction Lab (KIXLAB)

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Daejeon, South Korea

I am a Postdoctoral Researcher at the KAIST Interaction Lab (KIXLAB), working with Prof. Juho Kim. I received my Ph.D. in Human-Computer Interaction from the VisLab at HKUST, where I was advised by Prof. Huamin Qu and Prof. Pan Hui. My academic journey includes roles as a Visiting Researcher at the University of Chicago’s Knowledge Lab (with Prof. James Evans) and as a Research Intern at Microsoft Research Asia (MSRA) (guided by Dr. Yun Wang).

My research bridges Visual Analytics, Human-Centered AI (HCAI), and Extended Reality (XR). Driven by the principle of the “human–AI loop,” I investigate how intent capture and collaborative feedback can enhance human agency. My current work focuses on two pillars:

Immersive Environments for Skill Training: Facilitating expert learning and skill acquisition through interactive systems.

Human–AI Collaboration: Designing multi-agent systems that foster seamless co-creation between humans and generative AI.

My work has been published in premier venues including CHI, UIST, IEEE TVCG, and VR, earning Best Paper Honorable Mentions at IEEE VR and ICSC. I actively serve the community by organizing courses at SIGGRAPH and taking on chair roles for CVPR Workshop and ACM MMSys. Beyond academia, my systems are supported by multiple grants. Ultimately, my goal is to shape AI systems that make complex information intuitive and open innovative pathways for responsible artistic expression.

Academic service

Conference Committee, ACM SIGGRAPH 2026 Course Organizer,ACM MMsys 2026 Proceedings Chair, ACM SIGGRAPH Asia 2025 Course Organizer, CVPR 2025 CVEU Workshop Program Chair Journal Reviewer, IEEE Transactions on Visualization and Computer Graphics (TVCG), Visual Informatics, ACM Transactions on Social Computing, Natural Language Processing Journal, SoftwareX Conference Reviewer, ACM CHI 2026/2025/2024, ACM UIST 2026, ACM CSCW 2025, ACM TheWebConf 2026/2025, EMNLP2026, NeurIPS 2025, CVPR 2025, ACM SIGGRAPH Asia 2025, ACM C&C 2025, VINCI 2025

News

A paper I co-authored has been conditionally accepted by IEEE ISMAR 2026 (TVCG Track)! // We’ll be hosting a workshop at SIGGRAPH 2026!

selected publications

  1. TVCG
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    Illuminating the Scene: How Virtual Environments and Learning Modes Shape Film Lighting Mastery in Virtual Reality
    Zheng Wei, Jia Sun, Junxiang Liao, and 6 more authors
    IEEE Transactions on Visualization and Computer Graphics, 2025
  2. TVCG
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    At the Peak: Empirical Patterns for Creating Climaxes in Data Videos
    Zheng Wei, Yuelu Li, Wenchuan Lu, and 3 more authors
    IEEE Transactions on Visualization and Computer Graphics, 2025
  3. UIST
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    Cine Vision: An Interactive Pre-visualization Storyboard System for Director-Cinematographer Collaboration
    Zheng Wei, Hongtao Wu, lvmin Zhang, and 6 more authors
    In ACM Symposium on User Interface Software and Technology (UIST), 2025
  4. ISMAR
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    Exploring Gaze Dynamics in VR Film Education: Gender, Avatar, and the Shift Between Male and Female Perspectives
    Zheng Wei, Jia Sun, Junxiang Liao, and 5 more authors
    In IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2025